[Torg] Improving Attributes in play: Edges
Travis James Hall
travisjhall at optusnet.com.au
Sun Nov 16 00:52:48 EST 2008
> -----Original Message-----
> From: torg-bounces at justintimeadventures.com
> [mailto:torg-bounces at justintimeadventures.com] On Behalf Of
> Sam Frazier II
> Sent: Sunday, 16 November 2008 4:32 PM
> To: torg at justintimeadventures.com
> Subject: Re: [Torg] Improving Attributes in play: Edges
>
> >> Really? So how many characters have you seen with both
> Ayslish magic and
> >> Egyptian magic?
>
>
> Actually I've never seen someone with Egyptian magic, though
> I have seen those with Ayslish Magic and Occult. Martial Arts
> and Unarmed, melee and Maneuver. I would chalk them up to the
> equivalent.
Hmm. I wouldn't say that the effects of Ayslish Magic and Occult are that
similar. Occult really isn't geared towards the same utility and effects as
the Ayslish style. There's a reason that Orrorsh specifically has both types
of magic.
Unarmed Combat, Melee Weapons and Maneuver are all untrained skills.
Discounts on those three skills may well offset premiums paid for Martial
Arts, for a character with all four.
> I've added the characters possibilities spent on skills 4
> times in the past 3 years thanks to new characters entering
> the game (I like to make sure the new characters aren't under
> or over skilled), and it works just fine.
Again, I never said that you aren't finding it to work.
> I'm telling you Faith, Focus, Reality, Martial Arts, Magic,
> Psionics are such skills whose primary purpose is to produce
> an effect. How that effect is used....combat, non-combat is
> moot.
Precisely. Hence, not combat skills. Also, not (specifically) non-combat
skills.
> >> "Combat is the primary purpose of this skill" is not
> logically equivalent to
> >> "this skill is my primary combat ability", too.
>
>
> *blink* didn't think we were nitpicking this detailed.
If you don't want nitpicking, don't nitpick. You started it and you
complained about my use of "combat skill" to denote a certain group of
skills, and you don't get to nitpick and complain when called on not getting
it right.
> I'm curious, do you consider Intimidation, Trick, Test, etc
> to be combat skills?
No.
Travis Hall
More information about the Torg
mailing list