[Torg] All the TORG supers stuff you never asked for

Kansas Jim ksjim at sdc.org
Sun Oct 19 13:44:30 EDT 2008


Benn wrote:

[...]

> Also, an unmastered power stunt will require a roll, however you can add +2 to the roll for 1 shock point, multiple times if you like. 

Is that +2 being added to the die roll itself or to the bonus number
generated by the die roll?

> David Dunn, for example, has a massive weakness: when he is partially or completely submerged in water, not only does he lose his powers, he loses some access to his possibilities. (Jeff ran it that he loses all access to his possibilities, to me that’s too harsh and in conflict with the base spirit of Torg – I would rule that all possibility costs are doubled or tripled while submerged.)

I'd probably stick with existing mechanics, maybe something like a
combination of Stymied and Marked For Death - the latter prevents
him from spending any P-Points to negate damage and the Stymied will
hinder but not prevent his ability to use P-Points for rerolls while
in the situation.

> Domain power characters must start with only one level in the power, which then costs a normal amount to raise as any skill add does. There is a further limitation to how quickly a Domain power can be raised: the checkmark system. That is, you not only have to spend the possibilities, you need to have enough checkmarks to “unlock” the power.

While it sounds like the checkmark system would inspire creativity in
the player (since they have to do something "cool or interesting" to
get one) I could see it also being frustrating for a player who isn't
able to think up something cool or interesting to do every adventure
and so he falls behind in progressing with his powers.

> This makes it take a minimum of 32 sessions to go from one to ten – about equal to what the other powers take to become fully effective. 

Is it really equal? It seems like Stunts and Pool Powers could buy up to
really high power levels much faster.

-- 
Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
Torg website: http://www.sdc.org/~ksjim/index.html





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