[Torg] aysle a bit lame?

Travis James Hall travisjhall at optusnet.com.au
Tue Sep 2 11:14:52 EDT 2008


> -----Original Message-----
> From: torg-bounces at justintimeadventures.com 
> [mailto:torg-bounces at justintimeadventures.com] On Behalf Of Phil Dack
> Sent: Wednesday, 3 September 2008 1:04 AM
> To: torg at justintimeadventures.com
> Subject: Re: [Torg] aysle a bit lame?
> 
> I guess it's horses for courses. For me, I wanted Aysle to 
> actually be *more* like a typical fantasy world, so that I 
> can really enjoy the contrast afforded by taking two familiar 
> settings (Fantasy, Real life) and smashing them together.

Mmm, yes. I don't think I really want Aysle to be much more "typically
fantasy", but I consider it to be one of the better-designed cosms largely
because it is a fairly typical example of genre. Lots of people like some of
the other cosms because they are very unusual and/or quirky, but what I
really want from a game's source material is the bog-standard baseline,
because that leaves me plenty of room to insert my own quirkiness. Adding
quirks, I find, is easier than taking them away, if only because every quirk
has to be communicated from GM to player. With bog-standard fantasy, we all
get on the same page quickly, and then I can start filling people in on the
deviations, and we wind up with exactly the ones I want.

Travis Hall




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