[Torg] A Challenge: Teach Me Torg in Four Days
Michael Jason Teegarden
mjteegarden at yahoo.com
Tue Sep 16 11:05:47 EDT 2008
Interesting challenge. :)
The best friend I think you can have will be the GM's Screen. Those tables all put together are your buddy. Consult them frequently. :)
Your next best friend, I think, is your ability to call upon your player who does the know the system (inside and out) as your rules consultant ... but not your rules authority. If you want to make a particular call for story purposes, do it. But if it doesn't matter to you, or you want to keep things by the book in a situation, go with that and bring him in.
Make sure your characters are created (and maybe even prologued) before your communal first game.
Have your first game include a little bit of combat or social struggle. Use the cards; use the rounds system. That will give you a starting taste and skill in them.
:)
Michael
----- Original Message ----
From: James Knevitt <jknevitt at gmail.com>
To: torg at justintimeadventures.com
Sent: Tuesday, September 16, 2008 9:52:00 AM
Subject: [Torg] A Challenge: Teach Me Torg in Four Days
Like the subject line says.
I played Torg about ten years ago (as a player, not a GM) and back then I knew the system pretty well, probably well enough to run it. Since then my system knowledge has dwindled to practically zero, and the kicker is that I may end up running a Torg campaign, with my first session being this Saturday!
So, teach/tell me enough to get by as a GM. I can read the box and R&E rules, sure, and I have, but I need those vital quick-and-dirty things that are essential to a smooth-running game.
All I can really remember is stat+skill+bonus chart result=roll. I never even really used the Drama Deck.
As you can see, I need a bit of help.
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