[TORG] Why don't wizards run around in tin cans?
Chris
3n7r0py at gmail.com
Tue Aug 4 20:07:28 EDT 2009
Has anyone thought about the fact that it might be better to have a high
starting armor to offset the possibility that putting an inanimate forces
spell on your shirt can be undone by a more powerful inanimate forces spell
being cast at/on you. If you want to insure that you have a better defense,
start high, and increase. Starting low means that if something goes wrong,
or incredibly right for someone else, you are back to being very low again.
While mages should not end up in direct combat, which seems to mitigate the
need for heavy armor to deflect physical blows, the situation is different
in a war/battle, especially in Aysle where you will have large amounts of
mages on both sides, slinging spells.
If you have a lot of lightning bolts going off, striking the enemy, it will
hit their armor, even though per previous debates, it may not affect your
own light armor spell. The reason I say without question that it will hit
their armor is because their armor will help to negate some of the damage.
The question that arises is whether your inanimate forces spell negates
their light armor before or after it does its damage. If the answer is
before, it will cause much more damage, and that mage will effectively be
unarmored for the rest of the battle, if they aren't already down and out
after a hit from a spell that ate their armor rating.
I'm pretty sure that is all I had to say on the matter. I am being
distracted by life, so I'll leave it at that and let the discussion
continue.
Chris
On Tue, Aug 4, 2009 at 5:51 PM, Dominick Riesland <rabbitball at gmail.com>wrote:
> I can't speak for most wizards, but it seems obvious to me that the
> chance of passing out would be more acceptable than that of dying
> because there wasn't a hard thing between my soft thing and the
> enemy's sharp thing.
>
> Dominick Riesland, aka Rabbitball
> Creator of the Cosmversal Grimoire
> "There are always possibilities, my sergeant told me. But he never had
> his possibilities torn away like wings from a fly."
>
>
>
> On Tue, Aug 4, 2009 at 5:41 PM, Ryan Roth<rmr48 at columbia.edu> wrote:
> >
> > On Tue, Aug 4, 2009 at 6:26 PM, Dominick Riesland <rabbitball at gmail.com>
> > wrote:
> >>
> >> However, while this scenario is perfectly acceptable under the rules
> >> as we know them, this is not Aysle. Aysle is perfectly happy having
> >> spells that allow armor to be put on quickly, to be enhanced, to turn
> >> normal clothing into passable armor, and yet it knows that wizards
> >> don't wear tin cans and warriors do. There need to be reasonable
> >> explanations for both choices, and none of the stated considerations
> >> do that.
> >
> > Perhaps it has be Observed that Wizards disdain heavy armor :)
> >
> > Also, given that casting spells can result in shock damage via Backlash,
> > perhaps mages are simply less inclined to wear something that has Fatigue
> > penalties associated with it (thus increasing further the chance of
> passing
> > out in a pitched battle)?
> >
> > Ryan R.
> >
> >
> >
> >
> > _______________________________________________
> > Torg mailing list
> > Torg at justintimeadventures.com
> > http://www.justintimeadventures.com/mailman/listinfo/torg
> >
> >
> _______________________________________________
> Torg mailing list
> Torg at justintimeadventures.com
> http://www.justintimeadventures.com/mailman/listinfo/torg
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.justintimeadventures.com/pipermail/torg/attachments/20090804/086ddcad/attachment.html>
More information about the Torg
mailing list