[Torg] Awards
John Condon
j.condon at virgin.net
Thu Feb 26 08:54:32 EST 2009
Unfortunately it won't work in a standard Torg game.
Your method, which I admit appears to work eminently well in your home brew
Supers campaign does not take into account the very real usage of the
Reality skill in a Vanilla Torg Campaign.
Possibilities aren't just a mechanic in the core game, they are a very real
tangible and to some degree measurable energy force. Certain characters in
game have mentioned them and as such they are a known and quantifiable
resource. The speed and quantity with which PC's spend this personal energy
should have a very real effect on the characters development.
The various skills that are available to "detect" possibilities, when in the
hands of the PC's, wont work 'easily' with a shared pool of anatagonist
possibilities.
Biggest problem, which again I dont think will cause an Issue in your game
as I recall you stating previously you don't use the mechanic (all one
reality) is conflicts off of the Reality skill.. Storms!
One of the major aspects of the one on one conflict of the Reality Storm was
the ebb and flow of possibilities to and from the combatants. Also the storm
isolates the combatants from outside interference. With a shared possibility
pool this isn't possible.
So while I think your idea is great for your own game I cant see it working
in the standard milieu for the aforementioned reasons.
JohnnyC
-----Original Message-----
From: torg-bounces at justintimeadventures.com
[mailto:torg-bounces at justintimeadventures.com] On Behalf Of Benjamin Grant
Sent: 26 February 2009 13:07
To: torg at justintimeadventures.com
Subject: RE: [Torg] Awards
That's why I think my approach strikes the best balance: On the one hand,
one doesn't give out possies like candy to the baddie, and the player's
decisions on how many possies to spend does have ramifications for them the
next scene. This is made possible because the baddie(s) possibility levels
are kept reasonable. On the other hand, since the antagonist side gets X
possies each scene from fresh, you don't have to worry about the baddies
being empty for the following scenes, nor do you have to worry about
figuring out what their "awards" or replenish rate ought to be.
Its very fair, non random, non capricious, and yields a non-moving target
for the players to work around.
Again, for clarity's sake:
"At the start of each scene, the antagonist's side gets X possies where X
equals 3 times the number of p-rated protagonists in a dramatic scene, or 1
times that number in a standard scene. These antagonist possibilities are
the pool that during the scene any p-rated antagonist can dip into at the
GMs discretion. Any possibilities unused in the pool at the end of the
scene vanish, and in the next scene the anatagonist's pool is recalculated
and restocked.
In addition, if there are any p-rated protagonists (p-rated NPCs helping the
players), they each receive 3 possies for a dramatic scene, or 1 for a
standard, which vanish at the end of each scene."
-Benn Grant
eFix Computer Consulting
benn at 4eFix.com
603.283.6601
> -----Original Message-----
> From: torg-bounces at justintimeadventures.com [mailto:torg-
> bounces at justintimeadventures.com] On Behalf Of Sam Frazier II
> Sent: Wednesday, February 25, 2009 10:14 PM
> To: torg at justintimeadventures.com
> Subject: Re: [Torg] Awards
>
> >>>>
> That I actually find unfair - if Wu Han goes from 10 to 3 P-Points in
> Act One after an encounter with the PCs, having him back at 10 PP
> when they meet him again in Act Two means all the effort the PCs put
> into reducing his PP total in the preceeding Act was for nothing. And
> from the PC point of view, if they only earned 1-3 P-Points at the end
> of the previous Act, why does Wu Han rate earning 7 PP at the end of
> the previous Act?
> <<<<
>
>
> Whilst I agree with you that it is unfair, I find I do give
> the villians more and more PP than the characters if they make it away
> in one act only to return another later act.
>
> No where does it say it has to be fair.
>
> Though I rate a villian to be a challenge to the players, so in one
> aspect it may very well be fair. If (using your example) Wu Han only
> has 3, or say 5 PP in Act Two, and the PCs are able to roll over on him
> because of it. Thus little or no challenge, then I would consider that
> to be unfair to the players. They have little challenge in the second
> act.
>
> This is just my opinion on it. I don't use the suggestions in the rules
> when it comes to this because the experienced players I have in my game
> would literally roll over very powerful villians. So I have to change
> tactics as a GM running villians to present an ample challenge to them.
>
> So while I agree it is unfair in numbers and how villians might get
> more PP between acts or even meetings, in due fairness to the challenge
> the game presents to the players, I am forced to disagree with your
> point of view.
>
> SDF II
>
>
>
>
>
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