[TORG] Toughness of wood

Dominick Riesland rabbitball at gmail.com
Tue Jan 27 22:43:53 EST 2009


I understand that, but I put a small change in the Axiom Chart for
Magic, and when I came to reworking Iron Wood, I came across a small
detail. Iron Wood says it's Magic 10, but I put transformational
spells at Magic 12. If the Toughness change qualified as a
modification instead of a transformation, I could get away with the
original Axiom rating, calling it a modification of the original
design for trees.

As it turns out, a small wooden shield is listed in R&E as TOU 15. If
we apply that to the tree from which it came, the change to TOU 20
falls within modificational bounds and there is no problem. This is
what I'm going with for now.

Dominick Riesland, aka Rabbitball
Creator of the Cosmversal Grimoire
"There are always possibilities, my sergeant told me. But he never had
his possibilities torn away like wings from a fly."



On Tue, Jan 27, 2009 at 3:42 PM, Sam Frazier II <sdf_ii at yahoo.com> wrote:
> Well if it magic it helps a little, after all the magic can make up any difference you might have in the numbers. Not to mention the difference between Balsa and Oak and whatever-Hard-wood-tree-they-have-in-Asyle can cover pretty much whatever range you desire.
>
> I know we have to make up Toughness's to stuff for the Weird Science as it is necessary for the Housing Values. Annoying, but we guestimate alot. *smirk*
>
> SDF II
>
>
>
> ----- Original Message ----
> From: Dominick Riesland <rabbitball at gmail.com>
> To: torg at justintimeadventures.com
> Sent: Tuesday, January 27, 2009 2:25:31 PM
> Subject: Re: [TORG] Toughness of wood
>
> Thanks again. The reason for these questions is that I'm trying to
> deal with the Iron Wood spell from Infiniverse #1. It shapes trees
> into a wooden hut with TOU 20. I could see the shaping of the wood as
> a modification (as opposed to a transformation), but I was a bit
> concerned that the change in TOU may be beyond the boundaries of
> modification. But given the TOU of shields, I can probably justify
> this as a modification.
>
> Dominick Riesland, aka Rabbitball
> Creator of the Cosmversal Grimoire
> "There are always possibilities, my sergeant told me. But he never had
> his possibilities torn away like wings from a fly."
>
>
>
> On Tue, Jan 27, 2009 at 2:15 PM, Kansas Jim <ksjim at sdc.org> wrote:
>> Dominick Riesland wrote:
>>
>>> That's what I thought. What about trees?
>>
>> Aside from the cover rules mentioning logs and tree trunks there are
>> a couple of tree/plant monsters written up in the game material, that's
>> about it as far as what we got for the TOU of trees.
>>
>> --
>> Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
>> Torg website: http://www.sdc.org/~ksjim/index.html
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