[Torg] The GodNet

Steve Crow crow_steve at hotmail.com
Fri Jul 10 01:36:12 EDT 2009


> Date: Wed, 24 Jun 2009 17:11:54 -0600
> From: ksjim at sdc.org
> To: torg at justintimeadventures.com
> Subject: Re: [Torg] The GodNet
> 
> Steve Crow wrote on 6/19:
> 

> > Scattershot rules aside, my main problem is this: the rules are supposed 
> > to allow deckers to more or less go simultaneously with players in the 
> > outside world, making coordinated virtual-and-reality intrusions. The 
> > real-life people fight, the decker hacks. But the hacking process is 
> > rarely combat (the PC decker probably doesn't want it to be!). He moves, 
> > he sneaks, he scans, he downloads data, he tries to manipulate/control a 
> > system. The real-world people fight and move. There doesn't seem to be 
> > much to connect the two.
> 

What I meant was that the two don't seem to connect, simultaneous-wise. In five rounds, a groiup has five rounds of battle, while the hacker just moves through five cells. Or less, depending on whether you have to multi-action sneak/scan/manipulate seals.

> The connections with the real-world is supposed to be things like 
> getting into a control node and diverting/turning off cameras as the
> PCs walk past them so the Monitors don't see them. Hardly an exciting
> enough task to require taking two-hours of real time to play out a solo
> entry and penetration of a Cyberpapal facility.
> 
> > I'm running such a multi-tiered GodNet iontrusion session next week, 
> > after wading through the rules another time or two. Will see hot it goes.
> 
> If it's happened, how'd it go?
> 

It happened. It was... okay. A lot of rule fudging, for the reasons above. To synchronize, the physical-reality group had to sit around a lot and wait, or I had to fudge the time sequences so they "merged" at the same point for the GodNet runner to do what was necessary.

It also seems like the guardian programs listed in the GodNet book are seriously underpowered, compared to even a semi-dedicated GodNet hacker.

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