[Torg] Home Cosms
Steve Crow
crow_steve at hotmail.com
Thu Jul 16 12:22:51 MDT 2009
> > -----Original Message-----
> > From: torg-bounces at justintimeadventures.com
> > [mailto:torg-bounces at justintimeadventures.com] On Behalf Of Steve Crow
> > Sent: Thursday, 16 July 2009 3:07 PM
> >
> > One thing I've always found a difficult to wrap my mind
> > around (I know, not saying much :) ), is that the rules seem
> > to figure that one stalae = one area.
> >
> > To look at the RE book, page 187-188, it says, "As the player
> > characters are uprooting A stelae (singular), one player
> > rolls a die once for each story seed the the group planted in
> > THIS AREA (again, singular)."
> >
> > But a single stalae can define as many as six areas/stelae
> > zones. Right?
>
> Is it the rules that are figuring that one stelae = one area, or you? I
> haven't spotted anything in the rules that actually says that an "area" is a
> "stelae zone". Given what this section of the rules discusses, I'd be more
> inclined to regard an "area" as being the territory through which the story
> is likely to have been passed on. That wouldn't pay any attention to
> interior stelae-defined boundaries. (Exterior boundaries would matter,
> because it is difficult for people to cross the reality storms to pass the
> tale on.)
>
> Jim might speak up and say that he meant for "area" to mean the same as
> "stelae zone", but I don't get that just from looking at the rules. Not that
> I've read them thoroughly while looking for appropriate references, mind
> you.
>
I'm merely quoting the rules. Whether Jim meant to be precise or not, or use the terms as synonyms, he'd have to answer.
Otherwise, "area" isn't a very helpful term.
> > So to, say, safely pull up the stalae west of Stockholm, you
> > have to successfully plant and have activate story seeds in
> > all six of the stelae zones that the stalae in question acts
> > as the focal point for?
>
> This is yet another of the many reasons why Storm Knights tend to start at
> the edges and work in. Even if a story seed will spread through six stelae
> zones, the greater the area you hope to cover, the better you need to tell
> your story and the longer it takes to get far enough.
>
I'm not sure I entirely follow that. A story seed can't spread outside of the zone it's planted in, can it? Presumably you would have to plant at least one story seed in each of the six zones supported by the single stelae, to let the people in those zones survives the experience. Yes? No?
Also, what happens if you pull a stelae and eliminate a stelae zone, but create a gap that separates an existing zone from a Maelstrom Bridge?
Using the Aysle Sourcebook stelae map, you pull the stelae NW of the Finland Maelstrom Bridge. And you pull the stelae WNW of that stelae. That leaves the zone in the very northern most part of Norway with three active stelae, but it has no connection to a Maelstrom Bridge. Assuming that no one has spread story seeds or anything in this zone, what happens? Do those stelae go inert? If so, what happens to the people in that stelae zone?
---
Steve Crow
"Logic merely enables one to be wrong with authority."
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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