[Torg] Home Cosms
Kansas Jim
ksjim at sdc.org
Thu Jul 16 18:44:12 EDT 2009
Steve Crow wrote:
[...]
> One thing I've always found a difficult to wrap my mind around (I know,
> not saying much :) ), is that the rules seem to figure that one stalae =
> one area.
> To look at the RE book, page 187-188, it says, "As the player characters
> are uprooting A stelae (singular), one player rolls a die once for each
> story seed the the group planted in THIS AREA (again, singular)."
> But a single stalae can define as many as six areas/stelae zones. Right?
Yes. My guess is that for simplicity's sake the example was written
based on a hypothetical stelae zone which has an outlying stelae that
is only part of that zone, so the Storm Knights in the example only
have to worry about collapsing one zone rather than multiple ones.
> So to, say, safely pull up the stalae west of Stockholm, you have to
> successfully plant and have activate story seeds in all six of the
> stelae zones that the stalae in question acts as the focal point for?
Yes. An actual in-game example is Operation: Central Fire as described
in Infiniverse Update v1 where the central Cyberpapal stelae was
briefly uprooted and the realm began to collapse. It notes that
thousands of people died due to secondary transformations, so at least
some of the zones had not been sparked.
> And has anyone ever done that in their campaign? I would imagine it left
> the map looking rather... Swiss Cheese-like.
My groups rarely got around to uprooting stelae even though they'd
sparked plenty of zones around the world. I think part of their lack of
interest in uprooting may have been due to the fact that they usually
did not end up sparking adjoining zones, so people would die if they
did it.
--
Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
Torg website: http://www.sdc.org/~ksjim/index.html
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