[TORG] Is it worth maintaining the "Additional" state path cost?
Dominick Riesland
rabbitball at gmail.com
Mon Jul 27 09:41:15 EDT 2009
As most of you know by now, I have been working for over a year to
rehabilitate the magic system for Torg. For most of this process, I
have been scouring the source material, trying to standardize the
spells and effects to any written rules and adding rules only when
needed. But recently I started questioning the rules themselves and
how necessary they are.
The Aysle Sourcebook (and Pixaud's) state that spells that are
impressed into someone or something other than the caster have an
additional state path to impress the spell into the alternate
location. Is this complication necessary? To begin with, any spell
that is impressed into something other than the caster will almost
always also be focused on that object (which provides a combined
addition to the state path cost of 5), or else is a ward (which also
adds 5 to the state path cost). The rules for building the additional
path are confusing and seemingly contradictory (compare the
description of adding a state path on page 73 of the Aysle Sourcebook
with that in Page 80 which seems to incorporate the additional path
into the main one). And the question of whether wards need the
additional state path has never been answered. So an argument can be
made that these actions are already more costly (though not as costly
as this additional state path), and therefore the additional path is
needlessly complext and punitive.
If there is a good reason to keep this added complexity, I am prepared
to do so. But I am more than happy to remove this rule if it is more
trouble than it's worth.
Dominick Riesland, aka Rabbitball
Creator of the Cosmversal Grimoire
"There are always possibilities, my sergeant told me. But he never had
his possibilities torn away like wings from a fly."
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