[Torg] The GodNet
Kansas Jim
ksjim at sdc.org
Wed Jun 24 19:11:54 EDT 2009
Steve Crow wrote on 6/19:
[I wrote:]
> > Aside from the GodNet book itself, the only other example I can think of
> > is in the module "When Axioms Collide", there's a scene where the party
> > has to infiltrate the main bad guy's facility and shut down its external
> > security.
> I'd have to reread the When Axioms Collide. As I recall from the last
> time I ran it, the writer played pretty loose with GodNet rules, and it
> wasn't that thrilling and adventure. Is that the one with the girl
> running in terror from a single 1st gen Gospog?
No, that's "Crucible of Pain". Axioms is the one with the Orrorshan
Horror setting up shop in the Cyberpapacy.
> > What I did in later games with the GodNet was treat it more like The
> > Matrix than Neuromancer. It basically worked like the real world only
> > the VX personas had different physical attributes and programs could
> > be used to manipulate 'reality'. I also borrowed the idea of the decker
> > being the person who didn't enter the GodNet, he's the one who sat out
> > in the real world monitoring the computers and operating the programs
> > that the other characters requested. This way it also avoided the old
> > cyberpunk problem of the decker acting by himself while all the other
> > players sat there waiting for him to finish, everyone was able to get
> > involved now.
> It's a possibility, although it sounds like more of a Tharkold thing to
> me. And in the GodNet, VX personas do have different "physical"
> attributes (they're based on PER and MIN). And the programs add to their
> skills/damage, which is about as complicated and reality-altering as I'd
> want.
For the most part that was as reality-altering as it got. "I need to
know how to fly a helicopter"; one program download later and poof,
the character has the Air Vehicles skill. (I suppose "reality-altering"
is not the best term to use in Torg.)
> Scattershot rules aside, my main problem is this: the rules are supposed
> to allow deckers to more or less go simultaneously with players in the
> outside world, making coordinated virtual-and-reality intrusions. The
> real-life people fight, the decker hacks. But the hacking process is
> rarely combat (the PC decker probably doesn't want it to be!). He moves,
> he sneaks, he scans, he downloads data, he tries to manipulate/control a
> system. The real-world people fight and move. There doesn't seem to be
> much to connect the two.
The connections with the real-world is supposed to be things like
getting into a control node and diverting/turning off cameras as the
PCs walk past them so the Monitors don't see them. Hardly an exciting
enough task to require taking two-hours of real time to play out a solo
entry and penetration of a Cyberpapal facility.
> I'm running such a multi-tiered GodNet iontrusion session next week,
> after wading through the rules another time or two. Will see hot it goes.
If it's happened, how'd it go?
--
Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
Torg website: http://www.sdc.org/~ksjim/index.html
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