[Torg] Awards
Benjamin Grant
benn at 4efix.com
Mon Mar 2 07:33:31 MST 2009
Thanks Phil, was trying to figure out how to reply to Travis - you saved me
the quandary. ;)
Question: How many of us are playing one or more games of Torg (with or
without the campaign setting or house mods) regularly, like every week?
I myself have been doing so for years.
-Benn Grant
eFix Computer Consulting
benn at 4eFix.com
603.283.6601
From: torg-bounces at justintimeadventures.com
[mailto:torg-bounces at justintimeadventures.com] On Behalf Of Phil Dack
Sent: Monday, March 02, 2009 3:52 AM
To: torg at justintimeadventures.com
Subject: Re: RE: [Torg] Awards
Have to say, I think I disagree with you here Travis. Group powers, shards,
et al. are IMHO campaign elements and not system elements. If you remove
them utterly, the system still works. My Torg campaign never got the stage
of using any of them, but was still (a) balanced, and (b) demonstrably Torg.
So I think it's entirely justifiable to have a discussion about game
mechanical elements and to distinguish the elements Ben has excluded.
_____
From: "travisjhall at optusnet.com.au" <travisjhall at optusnet.com.au>
To: torg at justintimeadventures.com
Cc: torg at justintimeadventures.com
Sent: Monday, 2 March, 2009 1:30:47
Subject: Re: RE: [Torg] Awards
Benjamin Grant <benn at 4efix.com> wrote:
>
> Group powers and eternity shards are specific to one particular
> campaign, therefore do not provide balance.
[...]
> Again, Darkness Devices are specific to a particular campaign, and not
> relevant to our discussion here about system mechanics.
Having been away on holidays for a little while, there's a lot for me to
check through to see if I want to reply, but this is something I think
warrants shooting off a relatively quick note.
Ben, I think you would do well to remember that Torg is a game designed to
contain both system and setting, with those two elements being
complementary. Much as you would like Torg to be a generic system, and use
at least parts of the Torg game as a generic system, Torg as writ is not a
generic system.
I am loathe to draw a particular line in the sand and say, on nought but my
own authority, that anything beyond that point is "not Torg", but I think we
have to acknowledge that as we each make our own variations to the game we
draw away from standard Torg, and we each have to take responsibility for
the consequences of our house rules.
So really, group powers, eternity shards and Darkness Devices are factors in
Torg game balance, and are relevant to discussions in this group generally.
In Torg, system mechanics are not entirely independent from setting
elements. If you aren't using those or other aspects of the Torg setting,
and this creates imbalances that you wish to overcome, the question is not
"How do we achieve balance in Torg?" but "Can somebody please help me with
my variant?"
(And by the by, group powers, eternity shards and Darkness Devices are
certainly not specific to a particular campaign. They occur in all campaigns
that partake of the Torg setting. Just as you, Ben, play your own campaign
outside of the Torg setting, everybody else plays their own campaigns within
the Torg setting. Every single campaign varies from all the others in at
least some small way.)
Travis Hall
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