[Torg] Any ever thought of or tried reversing/altering
Torg'sMetapower vs Advancement struggle?
Travis James Hall
travisjhall at optusnet.com.au
Thu Mar 12 06:08:15 MDT 2009
> -----Original Message-----
> From: torg-bounces at justintimeadventures.com
> [mailto:torg-bounces at justintimeadventures.com] On Behalf Of
> Jeff Clough
> Sent: Thursday, 12 March 2009 10:53 PM
> To: torg at justintimeadventures.com
> Subject: Re: [Torg] Any ever thought of or tried
> reversing/altering Torg'sMetapower vs Advancement struggle?
>
> Hey now,
>
> I'm not trying to kick anyone's puppy here. I'm just wondering if
> anyone has any other ideas as to what could be used to limit the
> players' ability to meta-game that does not also mean they
> advance their character at a slower rate. If you really like this
> particular Torg mechanic as written, just ignore my opinion.
If you want to limit how often you can use a meta-game ability, and you
specifically don't want it to affect any other part of the game, just limit
it. How limited do you want it to be? Three times a session? Everyone gets
exactly three points per session. Once in a standard scene, thrice in a
dramatic scene? Give one point per standard scene and three points per
dramatic. If you don't want them saved up, don't allow them to be saved.
There's dozens of other games that do this sort of thing. Poke around and
see what is out there.
> travisjhall at optusnet.com.au wrote:
> >> In most other game systems, the players aren't faced
> >> with a choice between success and character advancement. Rather,
> >> success is *rewarded with* character advancement.
> >>
> >
> > I think you need to look more closely at your definition of
> success and the reward scheme in use in your game.
> >
> No, I'm pretty sure that my definitions are fine. ;)
Really? Then perhaps you would care to point out what your definitions
really are, and how they don't lead into the sort of analysis I did. The
only thing you cited as indicating success in your earlier message was
expenditure of Possibilities, hence my suggestion as you what you should
examine.
Come on, let's have some real discussion, not just denial.
Travis Hall
More information about the Torg
mailing list