[Torg] Any ever thought of or triedreversing/altering Torg'sMetapower vs Advancement struggle?

Benjamin Grant benn at 4efix.com
Thu Mar 12 10:43:25 EDT 2009


Ahh, I recall (I think).

Travis, you are the one that makes things personal and often strays from
civility, right? 

;p

-Benn Grant
eFix Computer Consulting
benn at 4eFix.com
603.283.6601


> -----Original Message-----
> From: torg-bounces at justintimeadventures.com [mailto:torg-
> bounces at justintimeadventures.com] On Behalf Of Travis James Hall
> Sent: Thursday, March 12, 2009 10:25 AM
> To: torg at justintimeadventures.com
> Subject: RE: [Torg] Any ever thought of or triedreversing/altering
> Torg'sMetapower vs Advancement struggle?
> 
> 
> 
> > -----Original Message-----
> > From: torg-bounces at justintimeadventures.com
> > [mailto:torg-bounces at justintimeadventures.com] On Behalf Of
> > Jeff Clough
> > Sent: Friday, 13 March 2009 1:02 AM
> > To: torg at justintimeadventures.com
> > Subject: Re: [Torg] Any ever thought of or
> > triedreversing/altering Torg'sMetapower vs Advancement struggle?
> >
> > I've tossed this idea around in my head, but I'm not 100%
> > certain that simply handing out a reduced number of
> > Possibilities adequately balances against their utility.
> > Unless the GM hands out so few as to make them largely
> > irrelevant.
> 
> Are you seriously trying to claim that you can't reduce the importance
> of a
> feature of a game without making that feature irrelevant? Don't be
> ridiculous. If your meta-game resources are so effective that you only
> want
> them used three times a session, then limiting them to three times a
> session
> is exactly what you need to bring them into balance.
> 
> Work out what you want to achieve, and do that. It's that simple. If
> you've
> got a problem working out implementation, fine, ask for advice, but
> it's up
> to you to figure out what the objective is first. Nobody else can tell
> you
> what you want.
> 
> > There's no way to *prove* that either of our subjective opinions are
> > right or wrong, so that's not really a discussion that would
> > accomplish anything.
> 
> Your definitions and your objectives, in combination with the rules of
> the
> game, are subject to analysis. Said analysis reveals insights, means to
> achieve ends, difficulties that lie in the way of achieving your aims.
> 
> It's not about proving you wrong. It's about what we can learn from the
> analysis.
> 
> If you don't want me to talk about these things, don't bring them up.
> "My
> definitions are fine," my ass. If your definitions are fine, let's hear
> what
> they are, so we all can see how fine they are. Or else keep them to
> yourself, since you don't want them to be part of the discussion.
> 
> But make up your own damn mind.
> 
> Travis Hall
> 
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