[Torg] Reality Storms

Steve Crow crow_steve at hotmail.com
Sun Mar 15 17:48:05 EDT 2009


> > "The reality storm seals off the combatants from all other 
> > beings, objects, or ENERGY; the Everlaw of One does this to 
> > minimize the number of variables that can affect the contest. 
> > NOTHING affects the contestants other than themselves and 
> > their own resolve and believe in the superiority of their own 
> > reality, until the storm is over." (my emphasis)
> > 
> > However, the rule that allows that once a Maelstrom begins, 
> > players can "grab" possibilities from the environment (or the 
> > storm created within the environment, which seems to be the 
> > same thing), seems like a contradiction to the text above.
> 
> I think you're reading too much into that. I believe it is simply meant to
> convey that the combatants are on their own in this fight. They still get


I only read exactly what is there, and what you reiterate. "The combatants are on their own." The Everlaw of One providing a way for new possibilities to become available to them doesn't seem to be "on their own."

> > So in a Maelstrom, the reality storm and the Everlaw of One 
> > stops everything that can affect the contest (and thousands 
> > of things that can't)... except the one type of energy that 
> > is most likely to change the outcome of the reality storm and 
> > make it as variable as possible. ;)
> 
> Without Possibility Energy, there is no contest. Of course that's not
> removed.

It's not removed. However, a Maelstrom result _adds_ possibilities into the mix, possibilities that weren't there initially. If the Everlaw of One "wants" to reduce the amount of variables to the least possible, why does it allow new possibilities into the battle?

> > That's what seems kind of odds. I agree with the text, but 
> > the Maelstrom rule seems to contradict it.
> 
> The paragraph goes on to provide hard-and-fast game mechanical meaning to
> the rule.
> 

A mechanical meaning that contradicts the reality-basis/"statement of intent", sure. Hence the perceived problem.


> > (As an aside, if a Ayslish Elf takes bonus to Spirit as part 
> > of an attribute package, do they gain the extra Spirit during 
> > a reality storm? What about someone with Reality at +3 due to 
> > the Law of Prodigy?)
> 
> I would say yes. These things are both part of the characters. Shifting your
> emphasis, "Nothing affects the contestants OTHER THAN THEMSELVES[...]" And
> that's in line with the rest of the paragraph.
> 
>

With the Law of Prodigy, that seemed to be the general consensus when we asked earlier if the Law of Prodigy can cause a contradiction, or you lose the +3 adds when you disconnect. They stay with you no matter what. So I'd agree with you there.

However, the Aysle rules are quite clear that when you disconnect, you lose the Giant/Elf attribute packages.

So the difference between what is "part of the character" seems to be, "Do you lose the use of it when you disconnect, or not?" Law of Prodigy adds, no. Superpowers, cyberware, blessings, magic spell boosting... yes.

Or... not?

---

Steve Crow

"Logic merely enables one to be wrong with authority."

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/


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