[Torg] Single Shot as Multi-

scott palter agingcow2345 at hotmail.com
Mon May 11 15:26:40 EDT 2009


As best I can remember you have the intent correctly.  One a fast tech basis 
make a break at weapons that use percussion caps instead of a spark or that 
use post-black powder [IOW the break comes in the late 19th century].


Scott Palter
www.finalswordproductions.com
www.adastragames.com
www.underthemoon.org
----- Original Message ----- 
From: "Stephen John Smoogen" <smooge at gmail.com>
To: <torg at justintimeadventures.com>
Sent: Monday, May 11, 2009 1:43 PM
Subject: Re: [Torg] Single Shot as Multi-


> On Mon, May 11, 2009 at 9:16 AM, Steve Crow <crow_steve at hotmail.com> 
> wrote:
>> Page 97 of the 2e rules says that "Some single-shot weapons may be fired
>> multiple times in one round."
>>
>>
>>
>> Which single-shot weapons? "Some" suggests that some single-shot weapons 
>> can
>> not? Which ones can't?
>>
>
> We used the common sense rule here. If it took longer than 10 seconds
> to reload.. it couldn't be fired multiple times.
>
> Browning .45 semi auto  could be fired single as auto (and some
> 1911A's actually have a full auto version).
> Revolvers could be fired single as auto.
> Muzzleloading muskets and flintlocks I would say you can't.
>
>
>> And how many bullets do you have to use to get the subsequent +3 damage
>> bonus described? The example describes Quin as firing "as fast as he can"
>> with his Desert Eagle. The Desert Eagle has a ROF of 6, but it's not
>> described how many bullets Quin is using here.
>
> I would say he is firing all 6. Remember this is an action movie and
> not reality. Its as many bullets as you can stand in 10 seconds.
>
>>
>>
>> Firing two guns gets a +2 damage (page 95). So that's presumably two
>> bullets, giving +2 damage. So how many bullets do you have to fire from a
>> single gun to get +3 damage?
>
> Well its all going to be logarithmic.
> +1 1-1.5 bullets
> +2 1.5-2.5 bullets
> +3 2.5-4 bullets
> +4 4-6.3 bullets
> +5 6.3-10 bullets
>
> Basically in this case, the math is a fudge. You might shoot 6 bullets
> but on average 3-4 are going to hit extra. A bigger bonus number is
> that all 6 bullets hit etc.
>
>
>>
>> Can two gun and "Single Shot as Multi-" be combined? If you fire two 
>> Desert
>> Eagles and fire both multiple times, do you do... +5 damage? Or something
>> else? Or can you not do it?
>
> It would probably be +4 as you are not multiplying the amount of
> bullets coming out (+2+3 means 2.5*4 and not 2.5+4)
>
>
>>
>> And finally, can you One-on-Many and fire multiple bullets? Given you're
>> already firing multiple bullets, presumably... But as long as you have
>> enough bullets to hit each target twice (say, Quin multi-attacking three
>> opponents and firing six bullets, the ammo of the Desert Eagle), can it 
>> be
>> done?
>
> I would say if its cinematically appropriate yes.. if its not then no.
> [EG think of yourself as a director and you are making a movie.. how
> far is the audience (eg the other players and yourself) going to
> accept weird stuff. [EG if you are doing a 1930's movie.. its ok to
> fire a 6 shooter 100 times before reloading.. if you are doing a
> Terminator universe.. if the gun doesn't jam after 3 shots people
> wonder what went wrong.] My usual rule is.. if they are grouped
> together yes you can add them together.. if they aren't no.
>
>
>> --- Steve Crow "Logic merely enables one to be wrong with authority." 
>> Check
>> out my website at: http://www.geocities.com/Area51/Stargate/4991/
>>
>
> Gonna need to get a new site soon.
>
>
> -- 
> Stephen J Smoogen. -- BSD/GNU/Linux
> How far that little candle throws his beams! So shines a good deed
> in a naughty world. = Shakespeare. "The Merchant of Venice"
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