[Torg] Single Shot as Multi-

Stephen John Smoogen smooge at gmail.com
Mon May 11 17:39:10 EDT 2009


On Mon, May 11, 2009 at 2:38 PM, Steve Crow <crow_steve at hotmail.com> wrote:
>> From: smooge at gmail.com
>> To: torg at justintimeadventures.com
>>
>> On Mon, May 11, 2009 at 9:16 AM, Steve Crow <crow_steve at hotmail.com>
>> wrote:
>>> Page 97 of the 2e rules says that "Some single-shot weapons may be fired
>>> multiple times in one round."
>>>
>>> Which single-shot weapons? "Some" suggests that some single-shot weapons
>>> can
>>> not? Which ones can't?
>>>
>>
>> We used the common sense rule here. If it took longer than 10 seconds
>> to reload.. it couldn't be fired multiple times.
>>
>> Browning .45 semi auto could be fired single as auto (and some
>> 1911A's actually have a full auto version).
>> Revolvers could be fired single as auto.
>> Muzzleloading muskets and flintlocks I would say you can't.
>>
>>
>
> We're talking single as multi-, not single as auto. Just to keep the
> terminology straight (as we get confused enough by it anyway :) ). Auto-fire
> is a different concept, at least in Torg terms. "Single Shot-as Multi" only
> applies to single shot weapons (i.e., weapons without a burst or full-auto
> mode). Ummm, right?

No I am not talking about a burst fire weapon. The damage for those
are supposedly already calculated in them.
What I define as single-shot as multi is any weapon where your
standard fire rate is 1 shot per trigger pull.


> And in Torg, muzzleloading muskets and flintlocks only have an ammo of 1, so
> clearly you can't fire multiple bullets anyway and the Single as Multi- rule
> doesn't apply to them. :)

I have had people try to argue that it could be done.. and with enough
training (eg a high enough fire combat) I might give someone that with
a -5 or so. [A highly trained Springfield musketeer could get 10-12
shots per minute which would be around 2 shots a round.] So I figured
I would point that out in case you had been asked by a player that.


> What non-ROF 1 weapons in Torg take more than 1 round to reload? It seems
> that ROF would be the limiting factor, not reload time. Something that has a
> ROF 50 but takes an hour to reload, seems like it would let you still take
> multiple shots until you run out of ammo.

I am running of memory with my books in a box 20 miles away... I
thought Rate of Fire was the maximum number of bullets per round. So a
person could fire 6 bullets from a Desert Eagle in 10 seconds..

>>> And how many bullets do you have to use to get the subsequent +3 damage
>>> bonus described? The example describes Quin as firing "as fast as he can"
>>> with his Desert Eagle. The Desert Eagle has a ROF of 6, but it's not
>>> described how many bullets Quin is using here.
>>
>> I would say he is firing all 6. Remember this is an action movie and
>> not reality. Its as many bullets as you can stand in 10 seconds.
>>
>
> Ah. Actually the sidebar on page 96 says it takes up three combat rounds'
> worth of ammo. So that answers that. :) Unless you have a ROF 2 gun, but
> presumably it then just uses up all the ammo, same as a ROF 3 weapons. Or it
> means you can't do it with ROF 2 weapons either.

The book always wins :).

>>> And finally, can you One-on-Many and fire multiple bullets? Given you're
>>> already firing multiple bullets, presumably... But as long as you have
>>> enough bullets to hit each target twice (say, Quin multi-attacking three
>>> opponents and firing six bullets, the ammo of the Desert Eagle), can it
>>> be
>>> done?
>>
>> I would say if its cinematically appropriate yes.. if its not then no.
>> [EG think of yourself as a director and you are making a movie.. how
>> far is the audience (eg the other players and yourself) going to
>> accept weird stuff. [EG if you are doing a 1930's movie.. its ok to
>> fire a 6 shooter 100 times before reloading.. if you are doing a
>> Terminator universe.. if the gun doesn't jam after 3 shots people
>> wonder what went wrong.] My usual rule is.. if they are grouped
>> together yes you can add them together.. if they aren't no.
>>
>
> I'm not sure I understand your response. In any realm we're not suggesting
> you get more bullets, or combat rounds worth of shots, or whatever, then
> what the gun actually has. Only asking if you can One-on-Many and
> Single-as-Multi up to your ammo limits (and presumably as long as you use at
> least 3 combat rounds worth of ammo per target in the One-on-Many).

I was going off of the is the scene dramatic or standard. In a
standard scene ammo limits and such are rarely counted. I think the
old list phrase was "You know its dramatic when the music changes and
your told to count your bullets." [Or in a movie when after shooting
100's of shots at each other they then start counting how many shots
the other guy did.]

> --- Steve Crow "Logic merely enables one to be wrong with authority." Check
> out my website at: http://www.geocities.com/Area51/Stargate/4991/
>
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-- 
Stephen J Smoogen. -- BSD/GNU/Linux
How far that little candle throws his beams! So shines a good deed
in a naughty world. = Shakespeare. "The Merchant of Venice"




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