[TORG] Lower limits of modification

Chris 3n7r0py at gmail.com
Sun Oct 18 17:56:46 MDT 2009


I always thought that a 0 value in Torg values was a 1, thus it would not
result in something being dead. Similarly I can easily see a tarantula
carrying 1kg (at least compared to 1.5kg).
As for the ants and their toughness: do ants ever get tired? Surely, logic
would dictate that they must. However, it is not something we see. But when
it comes to damage, how much force does it take to kill an ant? Just for
giggles, we'll assume each point in strength is its equivalent value in KSI.
You have someone with 10 in STR, how much of that do you use to squish an
ant? If your STR were reduced to 1, leaving you able to exert 1.5 kg per sq.
inch force, would you not be able to easily destroy that ant?

Just some thoughts.

-chris

On Sun, Oct 18, 2009 at 6:40 PM, Tommy Tanaka <tommytanaka at gmail.com> wrote:

>
>
> On Sun, Oct 18, 2009 at 3:13 PM, Phil Dack <philipdack at yahoo.co.uk> wrote:
>
>>
>>  ----- Original Message ----
>> > From: Jasyn Jones <jasynj at gmail.com>
>> >
>> > So, the question: In baseline TORG, can nothing can have an attribute of
>> 0? Does
>> > 0 = Dead? And should it be that way? Or should we allow negative Stats?
>>
>> Definitely. Not a common set of circumstances, but I agree with you:
>> perfectly logical in the rules, and I can't think of any mechanics that
>> wouldn't work properly.
>>
>> I'm going to being unalive again now.
>>
>> Phil
>>
>>
> Well, a couple of minor problems, like how much stun can something with a
> TOU <= 0 take? Is it just automatically unconscious, or does it have to
> actually take damage. And what about fatigue effects? How easily does an ant
> fatigue?
>
> Hmm. Let's see. Extending the Value Chart into negative values, a 3 mg ant
> has a weight value of -12 and a Strength ranging from -7 to -4 (that's going
> with the "ants can lift ten to fifty times their weight" claims.) I'm still
> not sure what its Toughness should be, theoretically about on par with its
> Strength. Though there's always going with the GURPS approach and having
> split values (TOU 10 for purposes of stamina and general health, TOU -5 for
> purposes of taking damage; that sort of thing.) There's some precedent for
> that, both in that creatures can have natural armor adds, and that some
> creatures have values for resisting interaction skills that are different
> from their actual interaction skill values. On the gripping hand, why
> exactly do we need precise statistics for an individual ant? D&D's Swarm
> creature type is probably the right way to go. Unless some Weird Scientist
> shrinks all the PCs down to the size of ants, and you want to have an
> adventure based on that. (In which case you're better off using the PCs as
> is and scaling up all of their encounters.)
>
> -Tommy "Honey, I Shrunk the Storm Knights!" Tanaka
>
> --
> "Many people die with their music still in them. Why is this so? Too often
> it is because they are always getting ready to live. Before they know it,
> time runs out."
> -Oliver Wendell Holmes, Jr.
>
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