[Torg] Sidebars (Magic Axiom, 8 of 9)
Kansas Jim
ksjim at sdc.org
Mon Feb 15 19:17:55 EST 2010
On 1/31/2010 5:13 PM, Jasyn wrote:
> Sidebar: Translating Game Mechanics
>
> Though the axiom chart includes enough variety to translate nearly any fictional setting into Torg terms, translating a roleplaying setting presents additional difficulties. As the Mage: the Ascension example shows, even if the concepts behind the magic of the setting are neatly compatible, the game mechanics will not be.
>
> The game mechanics of magical systems—such as those in Shadowrun, Earthdawn, Deadlands, or Dungeons& Dragons—are predicated on the mechanics of their parent system: D&D’s Class-Levels, Shadowrun’s dice pools, Earthdawn’s Disciplines, the poker deck and chips of Deadlands. This makes it impossible to exactly recreate them using Torg mechanics.
And should anyone really want to replicate the game mechanics of those
other systems for a Torg cosm, that's why we have World Laws.
--
Kansas Jim, Torg guru (ksjim (at) sdc (dot) org)
Torg website: http://www.sdc.org/~ksjim/index.html
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