[Torg] Aysle as a Magic 16 Reality (Magic Axiom, 6 of 9)

Jasyn Jones jasynj at gmail.com
Mon Feb 22 00:54:45 EST 2010


On Feb 15, 2010, at 3:53 PM, Kansas Jim wrote:

> On 1/31/2010 5:13 PM, Jasyn wrote:
> 
>> The primary difference between canon Aysle and the suggested Aysle is the presence of spell formulae. A spell formula is much like a spell, but instead of having a single set Effect Value, Range and so forth, the values for the Spell Formula are chosen each time a mage casts it.
> 
> I attempted something like that with one of my psionics rewrites. In playtesting it went over like a lead balloon, less flexibility was actually wanted because it was quicker and easier to just use the same set numbers instead of stopping to think about them every time.

I remember you mentioning this when the idea of spell formulae first came up, in 2006 or so. Every time I need to make a free form mechanic, this floats into the back of my mind.

> Not that I'm opposed to the concept, I like it and think that it being something the Ayslish have over other magic-using realities is a good idea.  The mechanics of how its done though are going to be what makes or breaks it, it has to be something the players will be willing to use in gameplay.

I agree.
--
Jasyn Jones
jasynj (at) gmail (dot) com

"To strive, to seek, to find, and not to yield."
Ulysses, Alfred Lord Tennyson

Check out my Torg webpage, Storm Knights:
web.me.com/stormknights/





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