[Torg] Why 0-21? Or why not?
Travis James Hall
travisjhall at optusnet.com.au
Wed Feb 24 10:29:40 EST 2010
> -----Original Message-----
> From: torg-bounces at justintimeadventures.com
> [mailto:torg-bounces at justintimeadventures.com] On Behalf Of
> Alexandre Chessel
>
> No answers specifically about a ten
> entries chart. I'll infere that everybody agree with the fact
> that we don't really need much.
Well, no. That would be because the major objections to a ten-entry chart
would equally apply to a nine-entry chart or an eleven-entry chart. You
don't expect anyone to go through and provide a specific refutation for each
specific size of chart, do you?
And I did point out an issue with cutting the number of possible benchmarks
on an axiom chart to a bare minimum, as you suggested. That issue is, how do
you provide space for new entries to be added later? Space for new cosms
with intermediate ratings to be added to the charts?
> I mean : no bullshit, there no way someone see me use
> fractional numbers while GMing a game.
Fractional axiom values is a means of inserting intermediate entries into a
chart which already has all the integer entries used. I agree that using
fractional entries in gameplay is undesirable.
But the question remains, how do you handle the issue that fractional axiom
values would solve? How will you anticipate exactly what space you need to
have available to add realities after the game gets underway? And if you
can't anticipate it, how can you provide for it with a minimised chart?
> However I slightly change my mind. A chart running from 1 to
> 13 might be much more better than a 0-10. Thus a cosm begins
> to be similar to an individual with charts going from 1 (no
> 0) to 13, that is, in a specific cosmverse, but not in the
> infiniverse of course. This could be usefull sometimes, like
> for invocations, to be allowed to compare an axiom level to a
> game stat directly like if it was a character (which it
> actually is in my opinion) !
What leads you to believe that performing a straight comparison of axiom
level to attribute is such a useful thing to be able to do? Especially when
attributes are limited by cosm, and not necessarily to 13; and beyond that,
comparing to skill values seems far more likely, and they certainly aren't
limited to a 1-13 scale. At the least, you should be looking at possible use
for target numbers, which means you really want it to be possible to have
more variation than maxing out at 13.
I think you're putting too much stock in the value of a 1-13 scale here.
Travis Hall
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